

Mario's back air has good range and quick startup, and since it is -5/-6 on shield, it is good for pressuring shields. It can be comboed into from a pill (neutral B), which is a useful KO confirm. Mario's forward air deals great damage and knockback. It is extremely safe on shield too (-4/-3), so it is good for shield pressure as well, and can also be used for ledgetrapping. It is great as a combo breaker and get-off-me tool. Mario's neutral air comes out extremely quick and has a lingering hitbox. (← or → Opposite of the direction you are facing + A while airborne)ĭr. It can be used to catch rolls or edgeguard recovering opponents. The back hit is stronger than the first one, so if using it to KO, try and hit opponents while turned away from them. Mario's down smash is his fastest smash attack, and kicks on both sides of him. It is great for punishing an opponent attempting to approach from the air. Mario's up smash comes out quick, has relatively short endlag, and gives him temporary intangibility on his head. Mario's hand will send opponents further. When possible, try and hit opponents up close with it, since Dr. Mario's forward smash has different damage and knockback depending on whether it hits from the base or the tip. It can combo into down B at higher percents, which is one of Doc's main KO confirms. Mario's down tilt sends opponents upward, and is another quick combo starter. Mario's up tilt sends opponents upward, allowing for various combos into itself, up air, or back air. It is another good get-off-me tool for opponents that you want to send away. Mario's forward tilt has good range, and very quick startup. Its long hitbox makes it good for catching opponents' landings. Mario's dash attack slides forward, and will send an opponent upward so they can be comboed. Mario's jab is extremely fast, making it a great move to use after landing, or as an up close get-off-me tool. ・Up B is good for breaking combos and edgeguardingĭr. ・Several moves that come out quick and deal decent damage (N-air, etc) ・Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) Mario's Strengths and Weaknesses Strengths His poor mobility also makes it somewhat difficult for him to approach characters with superior range. While his Up B is very strong as a finisher, the vertical distance on it is significantly worse than that of regular Mario's, so you have to be extra careful not to get edgeguarded, or else he will have a tough time recovering. His quick and easy to hit aerial attacks (Nair, Bair, Uair) are good for dealing damage, while he can make use of his Down Special and very fast Smash Attacks / Up Special to take stocks. Mario in Smash Ultimate is a character who fights up close using his moves with high damage output and knockback. A Brawler with strong moves that have heavy knockbackĭr.
